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Innovate
To innovate in education means to creatively introduce new teaching methods, tools, or approaches that enhance student engagement, understanding, and overall learning outcomes.
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Integrate
Integrate in an educational context means incorporating diverse elements or concepts into a cohesive and comprehensive framework to enhance students' understanding and application of knowledge.
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Invent
Invent: The act of creating or developing new and original ideas, methods, or technologies, with the intention of engaging students in an innovative and interactive learning experience, to be potentially incorporated into the course outline.
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Iterate
To iterate in the context of education is the process of continuously revising and improving teaching strategies, content, and assessments based on feedback and insights gained from students' learning experiences.
viewMake can be defined as the process of actively engaging students in hands-on activities or projects in order to enhance their learning experience and foster creativity, problem-solving skills, and critical thinking.
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Mediate
Mediation is a facilitative process in which a neutral third party assists in facilitating communication and resolving conflicts between individuals in order to establish a peaceful and constructive learning environment.
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Negotiate
Negotiate: The process of engaging in constructive discussions and reaching a mutually beneficial agreement, by carefully considering the perspectives and interests of all stakeholders involved, in order to incorporate valuable elements into the course outline.
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Organise
Organise refers to the intentional arrangement of course content, resources, activities, and assessments to facilitate effective and efficient learning experiences for students.
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Organize
The act of arranging and structuring materials, resources, or items in a logical and coherent manner.
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Paint
Paint refers to a multimedia software application that offers a variety of tools and features, allowing educators to incorporate hands-on creative activities, digital art creation, and visual representation into their course outline.
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Perfect
A perfect resource for an educator to consider using in a course outline is one that is comprehensive, engaging, and aligns with the intended learning outcomes.
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Perform
To perform, in the context of an educator, refers to the act of actively engaging in instruction, demonstration, assessment, or any other educational activity to facilitate meaningful learning experiences for students in a course.
viewA plan for an educator to consider using in a course outline is a well-structured and organized framework that outlines the objectives, content, methods, assessment strategies, and schedule for teaching a specific subject or course to students.
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Prepare
Prepare in the context of an educator considering using a course outline entails thoroughly organizing and structuring the necessary course content, learning objectives, assessment methods, and instructional materials to ensure effective teaching and learning.
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Propose
I propose integrating interactive group discussions, multimedia resources, and real-world case studies to enhance student engagement and foster a dynamic learning experience in this course.
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Prototype
A prototype for an educator to consider using in a course outline is a preliminary plan or model that showcases the organization and structure of the course, including key topics, learning objectives, assessments, and resources, serving as a guide for the development and delivery of the actual course.
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Reimagine
Reimagine, in the context of an educator, refers to the innovative and transformative process of envisioning new approaches, methods, and technologies to enhance student learning experiences and reshape traditional teaching practices within a course.
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Remix
A remix is the creative act of recombining, adapting, or transforming existing content into a new form, allowing educators to engage students in active learning by encouraging critical thinking, collaboration, and the cultivation of original ideas.
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Simulate
Simulate refers to the process of creating a computer-generated or real-life imitation of a situation, experiment, or scenario that provides students with a hands-on, practical, and experiential learning experience within an educational setting.
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Synthesise
Synthesise refers to the process of combining and integrating multiple sources of information or ideas to create a unique, cohesive, and informed perspective or understanding.
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Synthesize
Synthesize refers to the process of combining information from various sources or perspectives to create a cohesive understanding or interpretation of a topic.
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Validate
To validate, as an educator, means to professionally evaluate and confirm the relevance, accuracy, and effectiveness of course content and resources, ensuring their suitability for enhancing student learning outcomes.
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Adaption
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Adapt
The adapt verb in this context refers to the ability to adjust or modify physical actions, skills, or behaviors to suit varying situations or circumstances.
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Adaption
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Alter
The alter verb in Bloom's Taxonomy encompasses actions that involve modifying or changing existing forms, ideas, or processes.
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Adaption
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Change
The change verb in the psychomotor domain refers to the action or skill that is physically demonstrated or performed by a learner.
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