psychomotor
Adaption
Rearrange
psychomotor
Adaption
Reorganise
psychomotor
Adaption
Revise
psychomotor
Adaption
Vary
psychomotor
Expertise
Assemble
psychomotor
Expertise
Calibrate
psychomotor
Expertise
Construct
psychomotor
Expertise
Dismantle
psychomotor
Expertise
Display
psychomotor
Expertise
Fasten
psychomotor
Expertise
Fix
psychomotor
Expertise
Grind
psychomotor
Expertise
Heat
psychomotor
Expertise
Manipulate
psychomotor
Expertise
Measure
psychomotor
Expertise
Mend
psychomotor
Expertise
Mix
psychomotor
Expertise
Organise
psychomotor
Expertise
Sketch
psychomotor
Guided
Copy
psychomotor
Guided
Follow
psychomotor
Guided
React
psychomotor
Guided
Reproduce
psychomotor
Guided
Respond
psychomotor
Guided
Trace

Experiment

An experiment is a controlled and systematic activity designed by an educator, typically involving manipulation of variables, to test hypotheses, gather empirical data, and foster students' exploration, discovery, critical thinking, and understanding of concepts within a course.

library_add

How to use the verb Experiment in a course or learning design

In your next learning design, the cognitive domain of Bloom's Taxonomy suggests using the 'Experiment' verb to engage learners in active experimentation. Encourage the educator to incorporate this by prompting learners with questions like 'What happens when?' to spark curiosity and critical thinking. This can be done by providing a hypothesis or scenario for learners to test out through hands-on activities, simulations, or real-life experiments. By setting up a safe environment for learners to explore and analyze outcomes, they can deepen their understanding of concepts and develop problem-solving skills. To implement this, the educator can guide learners through a step-by-step process, provide necessary materials and instructions, and encourage reflection on the results. This approach fosters a deeper level of comprehension and allows learners to apply their knowledge in practical situations. Emphasize keywords like Bloom's Taxonomy, Experiment, cognitive domain, active experimentation, critical thinking, hypothesis, hands-on activities, simulations, problem-solving, and reflection for SEO.

Want to use
Experiment
in your next learning design?

We help you structure learning activities, align with learning outcomes and collaborate with subject experts to create learning experiences in any format and for any platform.

question_mark

Example of the learning verb Experiment in a prompt learning

What happens when

offline_bolt

Example of the verb Experiment in a task for learners

Inbox inspiration ✨

Receive the weekly Design for Learning newsletter.
For those who want to learn more.
We respect your data (find out more).
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.
Have a question? Ask co-pilot 👉