psychomotor
Mechanism
Assemble
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Calibrate
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Construct
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Dismantle
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Display
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Fasten
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Fix
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Grind
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Heat
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Manipulate
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Measure
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Mend
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Mix
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Organise
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Sketch
psychomotor
Organisation
Arrange
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Build
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Combine
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Compose
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Construct
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Create
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Design
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Initiate
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Originate

Experiment

An experiment is a controlled and systematic activity designed by an educator, typically involving manipulation of variables, to test hypotheses, gather empirical data, and foster students' exploration, discovery, critical thinking, and understanding of concepts within a course.

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How to use the verb Experiment in a course or learning design

In your next learning design, the cognitive domain of Bloom's Taxonomy suggests using the 'Experiment' verb to engage learners in active experimentation. Encourage the educator to incorporate this by prompting learners with questions like 'What happens when?' to spark curiosity and critical thinking. This can be done by providing a hypothesis or scenario for learners to test out through hands-on activities, simulations, or real-life experiments. By setting up a safe environment for learners to explore and analyze outcomes, they can deepen their understanding of concepts and develop problem-solving skills. To implement this, the educator can guide learners through a step-by-step process, provide necessary materials and instructions, and encourage reflection on the results. This approach fosters a deeper level of comprehension and allows learners to apply their knowledge in practical situations. Emphasize keywords like Bloom's Taxonomy, Experiment, cognitive domain, active experimentation, critical thinking, hypothesis, hands-on activities, simulations, problem-solving, and reflection for SEO.

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Experiment
in your next learning design?

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Example of the learning verb Experiment in a prompt learning

What happens when

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Example of the verb Experiment in a task for learners

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