psychomotor
Mechanism
Assemble
psychomotor
Mechanism
Calibrate
psychomotor
Mechanism
Construct
psychomotor
Mechanism
Dismantle
psychomotor
Mechanism
Display
psychomotor
Mechanism
Fasten
psychomotor
Mechanism
Fix
psychomotor
Mechanism
Grind
psychomotor
Mechanism
Heat
psychomotor
Mechanism
Manipulate
psychomotor
Mechanism
Measure
psychomotor
Mechanism
Mend
psychomotor
Mechanism
Mix
psychomotor
Mechanism
Organise
psychomotor
Mechanism
Sketch
psychomotor
Organisation
Arrange
psychomotor
Organisation
Build
psychomotor
Organisation
Combine
psychomotor
Organisation
Compose
psychomotor
Organisation
Construct
psychomotor
Organisation
Create
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Organisation
Design
psychomotor
Organisation
Initiate
psychomotor
Organisation
Make
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Organisation
Originate

Execute

Execute, in an educational context, refers to the act of implementing instructional strategies, assessments, and activities to enhance student learning and achieve desired educational outcomes.

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How to use the verb Execute in a course or learning design

To apply the 'Execute' level of Bloom's Taxonomy in your learning design, as a learning designer, you can encourage learners to demonstrate their knowledge by creating actionable steps. One effective way to do this is to use the question stem "What would be your approach to" followed by a specific real-world scenario or problem related to the learning content. Ask learners to outline the steps they would take to solve the problem or apply their knowledge in that situation. By doing so, you are guiding learners to put their understanding into practice, fostering critical thinking and application of learned concepts. This approach helps them move beyond simple recall and comprehension to actively using their knowledge in practical contexts. It also allows educators to assess the learners’ ability to execute tasks based on their acquired knowledge. Integrating the 'Execute' level into your learning design will enhance learner engagement, promote deep understanding, and cultivate the development of practical skills.

Want to use
Execute
in your next learning design?

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Example of the learning verb Execute in a prompt learning

What would be your approach to

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Example of the verb Execute in a task for learners

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