affective
Internalise
Act
affective
Internalise
Discriminate
affective
Internalise
Display
affective
Internalise
Influence
affective
Internalise
Listen
affective
Internalise
Modify
affective
Internalise
Perform
affective
Internalise
Practice
affective
Internalise
Propose
affective
Internalise
Qualify
affective
Internalise
Question
affective
Internalise
Revise
affective
Internalise
Serve
affective
Internalise
Solve
affective
Internalise
Verify
affective
Organisation
Adhere
affective
Organisation
Alter
affective
Organisation
Arrange
affective
Organisation
Combine
affective
Organisation
Compare
affective
Organisation
Complete
affective
Organisation
Defend
affective
Organisation
Explain
affective
Organisation
Formulate
affective
Organisation
Generalise

Suggest

Consider incorporating project-based learning activities to engage students, foster critical thinking, and encourage collaborative problem-solving skills in the course outline.

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How to use in a learning design

To incorporate the 'Suggest' verb in your learning design, as a learning designer, you can create open-ended questions using the stem "What would you do with." This prompts learners to think critically and apply their knowledge to real-life scenarios. Here's how you can do it in actionable steps: 1. Identify key concepts or skills you want learners to apply. 2. Craft a scenario or problem related to the topic. 3. Use the question stem "What would you do with" followed by the scenario. 4. Encourage learners to suggest possible solutions or actions based on their understanding. 5. Provide feedback or discuss different approaches to the scenario to deepen learning. By using the 'Suggest' verb in your design, you are promoting higher-order thinking skills and encouraging learners to think creatively. This approach fosters active engagement and enhances the application of knowledge. Remember to keep the questions clear, relevant, and aligned with the learning objectives for maximum impact.

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Suitable for

What would you do with

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Example

Provide a list of thought-provoking questions or prompts to spark a 10-minute brainstorming session, where learners can suggest innovative solutions or ideas related to the subject.

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