affective
Internalise
Act
affective
Internalise
Discriminate
affective
Internalise
Display
affective
Internalise
Influence
affective
Internalise
Listen
affective
Internalise
Modify
affective
Internalise
Perform
affective
Internalise
Practice
affective
Internalise
Propose
affective
Internalise
Qualify
affective
Internalise
Question
affective
Internalise
Revise
affective
Internalise
Serve
affective
Internalise
Solve
affective
Internalise
Verify
affective
Organisation
Adhere
affective
Organisation
Alter
affective
Organisation
Arrange
affective
Organisation
Combine
affective
Organisation
Compare
affective
Organisation
Complete
affective
Organisation
Defend
affective
Organisation
Explain
affective
Organisation
Formulate
affective
Organisation
Generalise

Experiment

An experiment is a controlled and systematic activity designed by an educator, typically involving manipulation of variables, to test hypotheses, gather empirical data, and foster students' exploration, discovery, critical thinking, and understanding of concepts within a course.

library_add

How to use in a learning design

In your next learning design, the cognitive domain of Bloom's Taxonomy suggests using the 'Experiment' verb to engage learners in active experimentation. Encourage the educator to incorporate this by prompting learners with questions like 'What happens when?' to spark curiosity and critical thinking. This can be done by providing a hypothesis or scenario for learners to test out through hands-on activities, simulations, or real-life experiments. By setting up a safe environment for learners to explore and analyze outcomes, they can deepen their understanding of concepts and develop problem-solving skills. To implement this, the educator can guide learners through a step-by-step process, provide necessary materials and instructions, and encourage reflection on the results. This approach fosters a deeper level of comprehension and allows learners to apply their knowledge in practical situations. Emphasize keywords like Bloom's Taxonomy, Experiment, cognitive domain, active experimentation, critical thinking, hypothesis, hands-on activities, simulations, problem-solving, and reflection for SEO.

question_mark

Question stem

What happens when

offline_bolt

Example

Inbox inspiration ✨

Receive the weekly Design for Learning newsletter. Created for the curious.
We respect your data (find out more).
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Your learning design platform 🚀

Unlike other tools, we were built for you, for the jobs you need to get done and the challenges you face.

Why not get started today?